IonizeDocsionize.cc ↗

API Reference

Reflection Library

Reading and writing properties that are hidden or not normally scriptable.

13 members

gethiddenpropertyReturns the value of a hidden property, and a boolean indicating whether the property is hidden.sethiddenpropertySets the value of a hidden property. Returns a boolean indicating whether the property is hidden.gethiddenpropertiesReturns a table of every non-scriptable property and its value.getpropertiesReturns a table of every property, including non-scriptable properties and its value.isscriptableReturns boolean indicating whether a property is scriptable.setscriptableSets whether a property is scriptable.getsimulationradiusReturns the simulation radius of the LocalPlayer.setsimulationradiusSets the simulation radius of the LocalPlayer.isnetworkownerReturns boolean indicating whether the LocalPlayer is the network owner of a given instance.getproximitypromptdurationReturns the value of a proximity prompt's duration.setproximitypromptdurationSets the value of a proximity prompt's duration.getbspvalReads a BinaryString property’s value. Useful for reading conventionally unreadable BinaryString properties such as Terrain.SmoothGrid, PartOperation.PhysicsData, BinaryStringValue.Value, and so on.getpcdReturns a 16-byte hash and binary data corresponding to TriangleMeshPart’s PhysicalConfigData property.